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THE LAWS OF MAGICK

THE LAWS OF MAGICK This section contains 2 versions what could only be called the Laws of Magick. The first is by P.E.I. Bonewits, ; "Real Magic"; Creative Arts Book Company 1979. His URL is http://www.pagansonline.com/~bonewits/ As for the second version, I don't know who it is by, but if anyone can fill me in, I'll be happy to give credit. Law of Knowledge understanding brings control;the more that is known about a phenomenon, the easier it is to exercise controlover it. Law of Self Knowledge the most important kind of knowledge is about oneself; a magician must be familiar with her or his own strengths and weaknesses. Law of Names knowing the complete and true name of an object,being or process gives one control over it. Law of Words of Power there exist certain words that are able to alter the internal and external realities of those uttering them, and their power may rest in the very sounds of the words as much in their meanings. Law of Association if any two or more patterns have elements in common, the patterns interact "through" those common elements and the control of one pattern facilitates control over the other(s), depending (among other factors) upon the number of common elements involved. Law of Similarity effects are liable to have one or more outward physical or inward mental appearances similar to one or more of said appearances of their causes. Law of Contagion objects or beings in physical or psychic contact with each other, continue to interact after spacial or temporal separation. Law of Identification it is possible through maximum association of the elements of one's own metapattern and those of another beings to actually become that being, at least to the point of sharing it's knowledge and wielding it's power. Law of Synthesis the synthesis of two or more "opposing" patterns of data will produce a new pattern that will be"truer" than either of the first ones. Law of Polarity any pattern of data can be split into at least two patterns with "opposing" characteristics, and each will contain the essence of the other within itself. Law of Balance if you wish to survive, let alone become powerful, you must keep all aspects of your universe inbalance. Law of Infinite Data the number of things or phenomena to beknown is infinite and one will never run out of things to learn. Law of Finite Senses every sense mechanism of every entity is limited by both range and type of data perceived, and many real phenomena exist which may be outside the sensory scanning ability of any given entity. Law of Pragmatism if a pattern of belief or behavior enables a being to survive and to accomplish chosen goals, than that belief or behavior is "true", "realistic", and/or "sensible". Law of Infinite Universes the total number of universes into which all possible combinations of existing phenomena could be organized is infinite. Law of True Falsehoods it is possible for a concept or act to violate the truth patterns of a given personal universe (including a single persons part of a consensus reality) and yet still be "true" provided it "works" in a specific situation. Law of Personification any phenomena may be considered to be alive and to have a personality, and may be effectively dealt with as such. Law of Invocation it is possible to establish internal communications with entities from either inside or outside of oneself, said entities seeming to be inside of oneself during the communications process. Law of Evocation it is possible to establish external communications with entities from either inside or outside of oneself, said entities seeming to be outside of oneself during the communications process. Law of Synchroncity two or more events happening at the "same"time are likely to have more in common than the merely temporal. Law of Unity every phenomena in existence at any point in space or time is liked, directly or indirectly, to every otherone. Law of Perversity if anything can go wrong, it will in the most annoying way possible. 1. Law of Knowledge: to effect/affect a thing you must know the thing. The more you know about yourself the more you can know something else. 2. Law of Identification: with your will you can become anything- be one with anything. (Our only tool is the brain) 3. Law of Contagion: anything that has been in contact with something else maintains contact with that thing through the ether. 4. Law of Names knowing the True Name of something defines the action you take to focus a function on that thing. 5. Law of Cause and Effect: under exactly the same conditions using the same actions you will always obtain the same results. 6. Law of Infinite Data: there is more in the universe than we can sense or know. Learning never stops. 7. Law of Association: if a thing reminds you of something else it can be used as a simulacrum for that something else for magickal purposes. 8. Law of Infinite Universes: change your perspective in one area and you change your universe. There are always three choices available. 9. Law of Invocation and Evocation: there are forces outside and inside of you that you can tap and direct through your brain. 10. Law of Pragmatism: if it works, it is true. 11. Law of Predestination and Free Will: events are predestined, each person chooses whether and to what extent to participate in them. 12. Law of Polarity: everything contains and implies its opposite. COROLLARIES: a. As above so below. You can extrapolate the universe from one atom. b. Rhythm serves as a counterbalancing pendulum. c. "Chance" is a Law which tends to be ignored. d. "Time" is a function of perspective, subject to the aggregate psychological outlook of your society. e. Matter is a function of energy, energy can be converted but not destroyed. f. The combination of any two energy forms will result in a third energy form more complex that the combination of the original two. g. Even though there are always three choices available, you can always think of another one. And Choosing to do nothing is still a choice. h. There is no such thing as a wrong emotion, just an incorrect interpretation and manifestation thereof. i. Don't take yourself too seriously, you are a physical function of a very young race. And Life is a lowlife clever practical joker, that loves to piss on your plans - keep your sense of humor. j. It may not matter 10,000 years from now, but if it affects you it matters. Understand it and react accordingly. k. Don't pee in the beer.
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