fuMafia is a neo-mafia war game in which you can create and build a character. Your purpose is to grow the most powerful network of mob connections, crush all of your enemies and protect all of you and your mob's assets. To get there you'll have to commit crimes, enter into frequent battles with other mobs, launder money, and make wise investments. With your cash, you can buy weapons, territories, and other items. When you begin, you have a mob size of only one (or two if you were invited). Your character has several vital stats that can be improved that re-generate at various intervals.
When you begin, you have a mob size of only one (or two if you were invited). Your character has several vital stats that can be improved that regenerate at various intervals:
Other Important Stats
Commit various unsavory acts and get rewarded with cash payouts, experience points, and sometimes loot! Missions require energy and some require you to own items and/or have a certain mob size before you are able to accomlish them successfully. As your mafia rating increases, more missions will become available.
Owning territories is how you invest your cash if you want cash returns. Each property will yield a certain amount of income on a regular interval. Different investment strategies will yield better results so make smart investments and be richly rewarded! As your mafia rating increases, new territory may become available for you to purchase.
Who doesn't like a little bit of help? You can call in various favors that will help you get a faster start into the game or get you out of a jam quickly.
If you come across a mobster in need, you can gift them Health, Energy, Stamina, or Cash Favors. Simply go to their Mobster profile and click the "Gift Favor" button:
NOTE: Your recipient can redeem the gift Favor anytime he or she chooses.
The bank allows you to keep your hard earned *cough* money safe from being stolen when you are attacked by others. This bank is a little bit crooked to even associate with the likes of you and doesn't want to be bothered with anything less than $10,000. The good news is that the bank will keep your cash safe. The bad news is that the bank will charge you a percentage of your money as a laundering fee at the time of deposit. Bank funds are required when you need to visit the hospital because the hospital doesn't take dirty money.
|Cash Flow, Income, and Upkeep
Your cash flow is determined by this formula:
Cash Flow = Income - Upkeep (per hourly pay interval)For example, if you own 10 Newsstands ($1000 Income) and 1 Body Armor ($250 Upkeep) your cash flow is $750.
It wouldn't be organized crime if a few skulls didn't get cracked every once in a while, right? You can attack anybody who is not in your personal mob. When you attack or are attacked, you bring members of your personal mob along with you. The number of players that come to your fight is determined by two things: 1) your mafia rating and 2) your mob size. For example, if your mafia rating is only one you can only bring up to five mobsters into battle.
Each member of your mob counts as extra attack or defense depending on whether you were the one who initiated the fight. It might greatly help your outcome to buy enough equipment so that each mobster you bring into a battle has one item of each type (weapons/armor/etc) to use. In an effort to keep fights somewhat fair between both the beginner and the advanced players, you may only go to battle with characters that have the same (or very close) rating as yourself. Even with these restrictions in place, you may backhand people of any level :)
The winner of the attack (either the attacker or the defender) will have experience applied to their player. With experience comes player rating (or level) increases
UPDATED 11/30/2011 - Experience for fighting has a new equation!
Maximum experience gainable = 1*rating, capped at 10.
NEW experience formula:
OLD experience formula:
If one examines the new formula, one will find that it pushes over-powered players up and away from badly-matched opponents and into the realm of opponents with whom they're more well-matched to fight.
Also in cases where the game detects likely intentional 'malicious leveling' other legitimate players, the experience applied to an attack victim, post-win, may be zero.
Plain and simple, the Hit List is a means by which you may arrange for the death of another player's character by offering up a bounty to whomever finishes the kill. When you're hit-listed, the hospital can offer your character no protection from its inevitable death. To hit-list another player, simply click the "Add to Hitlist" button found on his or her profile to put everything into motion.
Equipment is required to carry out some missions. More importantly, equipment gives your personal mob the tools it needs when going into battle. Try to buy enough equipment for each allowable mob member you take into battle so that they have the tools they need to win. Please note that some of the higher-end equipment will have an upkeep cost that gets applied against your cash flow for every pay-out interval. As your mafia rating increases, more equipment will become available for you to purchase.
The hospital is a place of healing. When your health is too low to fight, you may exchange money to boost your health by small amounts in exchange for cash that you have in the bank. You must have a bank account to use the services of the hospital because they only take clean (laundered) money.
Turfs are special places in fuMafia that you may join to hang out and chat with other players. Turfs have a hierarchy of power that goes as follows: Boss, Underboss, Lieutenant, Soldier, and Associate. It's a personal decision that you must make whether or not to join a turf. Joining a turf is not required. A couple things to consider before joining a turf:
You may find turfs to join by clicking the “Browse Turfs” button on your fuMafia homepage. If you would like to start your own turf instead, you may do so by completing the “Build And Run a Turf” mission.
Turf wars are a new way for turfs to establish dominance over one another in fuMafia. Two turfs may enter into agreement to brawl with one another for 25 minutes straight.
To arrange a turf war, you must first be the Boss or Underboss of a turf. Then, when you visit another turf you will see a "Challenge this turf to war!" button at the top of the enemy turf. When you click the button you'll be taken to a scheduling screen to select day & time. Upon confirmation, a notice will appear in both turf feeds. The Boss or Underboss of the enemy turf may choose to accept or reject the challenge which will also be reflected in on both turf feeds.
The following special rules in effect when you're at war with another turf:
|Turf War Questions and Answers
There are TWO ways to get mercenaries! Read carefully!
Original method -- Get your friends to create brand new accounts (not new characters) from an Email, Link, facebook, MySpace, or Twitter invitation. Each Mercenary adds UP TO 10 TIMES the attack and defense power with your best available weapon!
New Method -- Get pre-existing fubar users to start their "first" character in fuMafia using your mercenary join link!
Important limitations to the NEW method:
1. Invited fubar user must have no other fuMafia players at time of following invite link!
2. Invited fubar user must have signed up before Dec 31st, 2012 to be eligible!
3. BOTH parties must have salutes!
4. Understand that your mafia cash bonus is substantialy less with mercenaries that have been recruited internally!
5. Understand that both fubar accounts may be forfeited upon discovery of parties sharing their login information with one another!
The multiplier for each Mercenary is determined by their Mafia Rating:
Level 2 = 6X Attack and Defense
Level 3 = 7X Attack and Defense
Level 4 = 8X Attack and Defense
Level 5 = 9X Attack and Defense
Level 6 = 10X Attack and Defense
When Mercenaries reach a Mafia Rating of 5, they will become eligible to be hit-listed: Dead Mercenaries do NOT contribute to your increased attack and defense strength.
Note: For the sake of preventing fraud, Mercenaries will not be credited if they sign up from the same computer and/or network as you or other members already on fubar unless in such cases that both parties are already saluted
View your own profile here and find links to navigate you through your own personal mob.
See who's winning the most fights or banking the most money!
Point blank, racketeering is a chance for specific turfs to gain a temporary advantage over other turfs by awarding them partial ownership in the banking, health care, and other industries.
Here is how it works: A set number of new commodities will be added into fuMafia. For bank and hospital commodities, each fuMafia player will have their choice of which bank to use for laundering their money and which hospital to use for healing. A turf boss will be able to pull a number from a lottery style system to bid on one (and only one) of the available commodities. Upon winning a commodity, some of the profits will begin funneling into the winning turf's tax, allowing ranking members of the turf to claim significantly higher bonuses for the duration that the partial ownership is in effect. When the default hospital and bank are un-owned, they will continue to operate normally. All other new commodities will go into a state of non-operation unless they are owned by a turf.
Some of these new establishments may operate differently than players are familiar. For example, there could be different heal price/health points combinations between hospitals. Banks might have alternate laundering fee costs. Optionally, the new commodities may be password-protected as to control who, outside of the turf, has access to the commodity for whatever reason or purpose that the owning turf should decide.
To enter the rackeering lottery click the 'Lottery' menu option in the main fuMafia menu bar. Once your turf controls a particular racket, both boss and underboss may find new settings in the Turf Settings menu if there are settings that can be adjusted.
Types of business rackets (potential benefits):
New changes as of Nov 28th, 2011
Partial ownership of a commodity is won for a random time frame between 12 and 24 hours. Your protected time from would be half of the fore-mentioned random time frame (6-12 hours, respectively). During the protected period of time, your turf should be able to hold on to the commodity with no problems. After this time, the commodity may be released back into the lottery system if (and only if) all of the highest ranking members (all Lieutenants, the Underboss, and the Boss) of the turf are all dead simultaneously.
NOTE: If the commodity is released pre-maturely by way of turf officer deaths, the drawing wait time of 4+ hours will be waived and the commodity will be given out during the very next lottery drawing.