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    <id>tag:fubar.com,2010:BlogAtom-57</id>
    <updated>2011-06-15T07:39:44-07:00</updated>
    <title type='text'>Scrapper Kustom's Official Fubar Tech Tips Blog</title>
    <subtitle type='html'>A fubar user blog.</subtitle>
    <link type='text/html' href='http://fubar.com/blog/57'/>
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    <author>
        <name>SCRAPPER</name>
        <uri>http://fubar.com/scrapper</uri>
        <email>noreply@fubar.com</email>
    </author>
    <generator version='1.00' uri='http://www.fubar.com/'>fubar</generator>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1152870</id>
        <published>2011-06-15T07:39:44-07:00</published>
        <updated>2011-06-15T07:39:44-07:00</updated>
            <title type='text'>Check out Scratchers on iTunes!</title>
            <content type='html'>

&lt;p&gt;If you have a mobile phone, check out Scratchers the latest creation from the team.&lt;/p&gt;
&lt;p&gt;If you like lottory tickets but hate buying them, this is a super addicting game for your mobile phone.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/scratchers/id426545070?mt=8&amp;ls=1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://itunes.apple.com/us/app/scratchers/id426545070?mt=8&amp;ls=1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/scratchers/id426545070?mt=8&amp;ls=1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://a5.mzstatic.com/us/r1000/114/Purple/76/4b/6a/mzl.kzccnfnz.320x480-75.jpg&quot; alt=&quot;&quot; width=&quot;480&quot; height=&quot;320&quot;&gt;&lt;/a&gt;&lt;/p&gt;

</content>
        <link type='text/html' href='http://fubar.com/blog/57/1152870'/>
            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
        </author>
            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1152808</id>
        <published>2011-06-14T09:22:52-07:00</published>
        <updated>2011-06-14T09:22:52-07:00</updated>
            <title type='text'>Browser Update 101</title>
            <content type='html'>&lt;p&gt;We get questions daily from user's who are having browser issues and blame these problems on fubar.&lt;/p&gt;
&lt;p&gt;The first thing you should do when you are having trouble with using the site is to assume it is your browser.&lt;/p&gt;
&lt;p&gt;I could write a book on reason's why and how this happens. To put it in fubaraian terms, browsers fail, browser addons can fail or overide normal browser functions, browsers need updating, browsers need refreshing, user's spy ware can overide functionality, running multiple tabs on a browser, slow connections and the list goes on. Browsers are not hard to understand, but if you think that something you downloaded two months ago is current, then you should read this closely. Browsers upate weekly if not more often. Getting the latest greatest is not always the best choice, but making sure you have a few things updated will help you avoid user error a.k.a browser errors......&lt;/p&gt;
&lt;p&gt;The following tips should help you.&lt;/p&gt;
&lt;p&gt;1. Dumping your browser history and cleaning your restarting your browser is the first step.&lt;/p&gt;
&lt;p&gt;2. Also, make sure you update your browser, java and flash plugins. Most of this stuff will update itself, but in many cases simply updating your adobe flash plugin and your java will correct your problems. You can find this under your tools or settings. Each browser is different.&lt;/p&gt;
&lt;p&gt;3. Make sure your anti virus, spyware or security settings are not filtering fubar.&lt;/p&gt;
&lt;p&gt;4. Make sure you do not have 10 browsers open with 10 tabs. This will slow you down.&lt;/p&gt;
&lt;p&gt;5. Make sure you are not running add-ons or some third party software that is conflicting.&lt;/p&gt;
&lt;p&gt;6. If all else fails, download and reinstall the original browser and reset to the default settings. Make sure to restart your computer between uninstalling and reinstalling.&lt;/p&gt;
&lt;p&gt;The best rule of thumb is to keep it simple. Use chrome, firefox, IE, Safari or whatever your personal preference. Download another browser as a back up and a sanity check for when you encounter problems. If you can't seem to figure it out, stop by the support lounge and have a bouncer walk you through.&lt;/p&gt;
&lt;p&gt;You will save yourself a lot of frustration and heartache by keeping your browsers updated and having a back up browser.&lt;/p&gt;</content>
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            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
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            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1151883</id>
        <published>2011-05-31T13:50:11-07:00</published>
        <updated>2011-05-31T13:50:11-07:00</updated>
            <title type='text'>What do you love or hate about the new level system?</title>
            <content type='html'>&lt;p&gt;Please give us constructive feedback on the new levels?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;You know you want to be a bad ass motherfucker!&lt;/p&gt;</content>
        <link type='text/html' href='http://fubar.com/blog/57/1151883'/>
            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
        </author>
            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1151515</id>
        <published>2011-05-25T14:08:02-07:00</published>
        <updated>2011-05-25T14:08:02-07:00</updated>
            <title type='text'>New Special Ability Ideas for fubar!</title>
            <content type='html'>&lt;p&gt;We have five new levels about to drop. We want to add some cool special abilities. I know many of you have great ideas. Please post your special ability ideas on the comment thread.&lt;/p&gt;
&lt;p&gt;Please also list any angel and demon abilities you would love to see. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Thanks&lt;/p&gt;</content>
        <link type='text/html' href='http://fubar.com/blog/57/1151515'/>
            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
        </author>
            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1138538</id>
        <published>2010-12-14T10:13:03-08:00</published>
        <updated>2010-12-14T10:13:03-08:00</updated>
            <title type='text'>How to screen grab?</title>
            <content type='html'>

&lt;p&gt;There are many programs ou to do this simple process. Some are better than other.&lt;/p&gt;
&lt;p&gt;1. You can always use the &quot;print screen&quot; key and then paste it into whatever photo editing software you use. That is old skool.&lt;/p&gt;
&lt;p&gt;2. You can find a zillion different screen grab programs, but some blow monkey chunks, some mine your data and some are just bootsy.&lt;/p&gt;
&lt;p&gt;3. I have toyed with many for years. I have been using pixlr grabber on both Firefox and Chrome and love it. It is simple. It allows multiple options such as editing and annotating, link sharing, save option and you can copy and paste into an email.&lt;/p&gt;
&lt;p&gt;Many people ask me daily how to screen grab stuff. Well....now you know.....and knowing is half the battle.&lt;/p&gt;
&lt;p&gt;You can go into your firefox or chrome extension and search pixlr grabber or copy and paste this URL if it does not link to the page.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://pixlr.com/grabber&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://pixlr.com/grabber&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://pixlr.com/grabber&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://b.pcc2.fubar.com/22/00/22/3593173970.jpg&quot; alt=&quot;&quot; width=&quot;662&quot; height=&quot;362&quot;&gt;&lt;/a&gt;&lt;/p&gt;

</content>
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            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
        </author>
            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1117005</id>
        <published>2010-11-15T06:47:29-08:00</published>
        <updated>2010-11-15T06:47:29-08:00</updated>
            <title type='text'>Have you Douched your browser Lately?</title>
            <content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot; rel=&quot;nofollow&quot; href=&quot;http://2.bp.blogspot.com/_GWH96V-kzhE/SdmQW1ATueI/AAAAAAAAAAc/GEWLw1HmmQE/s1600/big_douch_bag.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://2.bp.blogspot.com/_GWH96V-kzhE/SdmQW1ATueI/AAAAAAAAAAc/GEWLw1HmmQE/s320/big_douch_bag.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;With all the new browsers out there, everyone seems to have their favorite. I use firefox and chrome and bounce to Opera and IE when I am testing stuff. I am not an engineer when it comes to browsers, but I do know they get jacked up often. It happens for various reasons. The following are are few of the things that can turn your browser upside down.&lt;/p&gt;
&lt;p&gt;1. Make sure your frigging internet is up. I know it sounds stupid, but check your connections. It happens to the best of us.&lt;/p&gt;
&lt;p&gt;2. Have you installed any software lately. Maybe the software you installed screwed the boot. You will have to uninstall the screwed up copy. Restart your computer and install the new copy. Restart your computer and see if that fixes it.&lt;/p&gt;
&lt;p&gt;3. Addons are huge reason for browser malfunctions. I can't tell you how many times this is the culprit. Make sure you know your addons or extensions. There are some seedy companies out there who use them for not so nice reasons. Be sure to check out the history of any browser extension or addon you add to your browser. With that said, try disabling any new addon and restart and see if that helps.&lt;/p&gt;
&lt;p&gt;4. Dump your browsing history, cache cookies often. Do NOT save shit in your browser unless you know it is in a secure place.  I am not some technical engineer  who can explain scientifically the risks out there, but I do know they are there. Everything you do, see, download, etc is tracked or cached one way or another. You have heard of cookies. This is the &quot;spyware&quot; companies use to track your behavior. Not all cookies are bad, but some are. &lt;a style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot; rel=&quot;nofollow&quot; href=&quot;http://www.hotcleaner.com/img/badge.gif&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.hotcleaner.com/img/badge.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; Another thing to note is there are many exploits with different browsers and programs such as flash. The bad guys always figure out ways to basically fuck you. I wrote this blog to give you a few tips on how to fight the good fight and keep your computer clean.  I have used the typical tools&gt;Options&gt;dum history, but that is not always effective.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;There have been some add ons developed by various companies. You can search the addons and extensions and find dozens.  I found this little gem and I have added it to both chrome and firefox and been impressed. I am into keeping things simple. Within in two clicks I can clean out my browser. It even dumps flash cache. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.hotcleaner.com/&quot; target=&quot;_blank&quot;&gt;http://www.hotcleaner.com/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The download is simple. There is really no set up. You will see a little toilet paper icon after you install the the addon. Hit it and you will be surprised.  You can download firefox here. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.mozilla.com/en-US/firefox/firefox.html&quot; target=&quot;_blank&quot;&gt;Download Firefox 3.6&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;https://addons.mozilla.org/en-US/firefox/search/?q=clean+your+browser&amp;cat=all&amp;appid=1&amp;lver=any&amp;atype=0&amp;sort=&amp;pid=1&amp;pp=20&amp;lup=&amp;advanced=&quot; target=&quot;_blank&quot;&gt;List of Browser Cleaners for Firefox. &lt;/a&gt; You can download chorme here. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.google.com/chrome/?brand=CHMB&amp;utm_campaign=en&amp;utm_source=en-ha-na-us-sk&amp;utm_medium=ha&quot; target=&quot;_blank&quot;&gt;Download Chrome&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;https://chrome.google.com/extensions?hl=en-US&quot; target=&quot;_blank&quot;&gt;List of extensions for Chrome&lt;/a&gt; (search for browser cleaners)  I usually clean my browser daily. I am a heavy internet user. I would suggest at minimum once a week. The last thing I will leave you with is to make sure your local firewall or antivirus is not the culprit.  I hope this helps. &lt;span style=&quot;color: #313334; font-family: Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 25px;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</content>
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            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
        </author>
            </entry>
    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1132683</id>
        <published>2010-10-07T06:30:45-07:00</published>
        <updated>2010-10-07T06:30:45-07:00</updated>
            <title type='text'>HOW TO: Tell White Lies Online </title>
            <content type='html'>
&lt;div class=&quot;clearfix&quot;&gt;
&lt;div class=&quot;grid_4&quot;&gt;
&lt;div class=&quot;hreview hentry post-402809 post category-social-media tag-cnn tag-facebook tag-foursquare tag-netiquette tag-social-media tag-stuff-hipsters-hate tag-twitter full clearfix&quot;&gt;
&lt;div class=&quot;splitter&quot;&gt;
&lt;p class=&quot;byline clearfix reviewer vcard&quot;&gt;I thought this was funny. I found this on Mashables&lt;/p&gt;
&lt;p class=&quot;byline clearfix reviewer vcard&quot;&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Mashable/~3/sxrbyZ-EygU/?utm_source=feedburner&amp;utm_medium=email&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;HOW TO: Tell White Lies Online&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;post_share social-media&quot;&gt;&lt;/div&gt;
&lt;div class=&quot;facebook-like&quot;&gt;
&lt;h4&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;img class=&quot;alignright size-full wp-image-402847&quot; title=&quot;lie&quot; src=&quot;http://mashable.com/wp-content/uploads/2010/10/lie.jpg&quot; alt=&quot;&quot; width=&quot;225&quot; height=&quot;224&quot;&gt;We&amp;rsquo;re  all big fat liars. Most of us spit out one or two intentional  deceptions a day, and in a week we BS about 30% of those with whom we  talk one-on-one, according to old but seminal research from the &lt;a href=&quot;http://www.psychologytoday.com/articles/199705/the-truth-about-lying&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;University of Virginia&lt;/a&gt;.&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;description&quot;&gt;
&lt;p&gt;Here&amp;rsquo;s  the rub: Those stats are from 1996, back when, beyond some basic  e-mailing and AOL chat room chatter, the majority of our interactions  happened in real life.&lt;/p&gt;
&lt;p&gt;If you didn&amp;rsquo;t feel like going on date #2  with that nice but boring dude who couldn&amp;rsquo;t stop talking about his  ficuses, or would in reality rather stick your pinkie in a meat grinder  than attend your roommate&amp;rsquo;s French horn recital, all you needed was a  quick one-time fib and you were in the clear.&lt;/p&gt;
&lt;p&gt;Nowadays, you whip up a fabrication about your head cold and within hours you&amp;rsquo;ve been tagged in three &lt;span class=&quot;blippr-nobr&quot;&gt;Facebook&lt;span class=&quot;blippr-nobr&quot;&gt;&lt;a class=&quot;blippr-inline-smiley blippr-inline-smiley-05&quot; rel=&quot;nofollow&quot; href=&quot;http://www.blippr.com/apps/336650-Facebook&quot; target=&quot;_blank&quot;&gt;&lt;span&gt; (&lt;/span&gt;&lt;img class=&quot;wp-smiley&quot; src=&quot;http://netdna.blippr.com/images/inline-face_05.png?1265851550&quot; alt=&quot;Facebook&quot; width=&quot;14&quot; height=&quot;14&quot;&gt;&lt;span&gt;)&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; pictures gulping from a beer bong. Consequently, you completely forget  your alibi and drunkenly check into that seedy dive bar on &lt;span class=&quot;blippr-nobr&quot;&gt;Foursquare&lt;span class=&quot;blippr-nobr&quot;&gt;&lt;a class=&quot;blippr-inline-smiley blippr-inline-smiley-05&quot; rel=&quot;nofollow&quot; href=&quot;http://www.blippr.com/apps/494047-Foursquare&quot; target=&quot;_blank&quot;&gt;&lt;span&gt; (&lt;/span&gt;&lt;img class=&quot;wp-smiley&quot; src=&quot;http://netdna.blippr.com/images/inline-face_05.png?1265851550&quot; alt=&quot;Foursquare&quot; width=&quot;14&quot; height=&quot;14&quot;&gt;&lt;span&gt;)&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;, broadcasting your true whereabouts to all of the &lt;span class=&quot;blippr-nobr&quot;&gt;Internet&lt;span class=&quot;blippr-nobr&quot;&gt;&lt;a class=&quot;blippr-inline-smiley blippr-inline-smiley-05&quot; rel=&quot;nofollow&quot; href=&quot;http://www.blippr.com/apps/603086-Internet&quot; target=&quot;_blank&quot;&gt;&lt;span&gt; (&lt;/span&gt;&lt;img class=&quot;wp-smiley&quot; src=&quot;http://netdna.blippr.com/images/inline-face_05.png?1265851550&quot; alt=&quot;Internet&quot; width=&quot;14&quot; height=&quot;14&quot;&gt;&lt;span&gt;)&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;So,  the WWW&amp;rsquo;s making us all a bit more honest, right? Not quite: The UVA  research found people were less honest over the phone than in person,  probably because it&amp;rsquo;s easier to lie into a phone than to someone&amp;rsquo;s face.  With texts, Gchats, FB messages, etc. usurping your vocal cords as  communication media of choice, it&amp;rsquo;s not hard to imagine online  falsehoods running rampant.&lt;/p&gt;
&lt;p&gt;OK, that feels intuitive enough. We&amp;rsquo;re  less truthful in writing than in face-to-face conversations &amp;mdash; those  increasing infrequent exchanges where people can, like, see you getting  all squirmy as you stutter further and further into your clearly  fabricated excuse.&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the truly disturbing part: This spring, a &lt;a href=&quot;http://psycnet.apa.org/?&amp;fa=main.doiLanding&amp;doi=10.1037/a0018627&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;new study&lt;/a&gt; reported that people tell 50% more lies via e-mail than in  pen-and-paper missives. So this isn&amp;rsquo;t just a written-vs.-spoken thing.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s  right, the Internet inherently turns us into unabashed Bill Clintons,  probably because we feel like our online jottings are both impermanent  and impersonal.&lt;/p&gt;
&lt;p&gt;Bottom line: The net&amp;rsquo;s making it both easier to  lie and easier to get caught. Read on for a few tips on using the web  without getting tangled in your own web of deception.&lt;/p&gt;
&lt;p&gt;And so begins my Netiquette column &amp;mdash; which I write with my &lt;a href=&quot;http://stuffhipstershate.tumblr.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;em&gt;Stuff Hipsters Hate&lt;/em&gt;&lt;/a&gt; co-blogger, &lt;a href=&quot;http://twitter.com/andibartz&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Andrea Bartz&lt;/a&gt; &amp;mdash; this week over at CNN.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content>
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            <author>
            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
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    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1126014</id>
        <published>2010-08-14T10:23:44-07:00</published>
        <updated>2010-08-14T10:23:44-07:00</updated>
            <title type='text'>Why Games Are the Killer App for Social Networks! Check out this article with fubar in it!</title>
            <content type='html'>&lt;div class=&quot;splitter&quot;&gt;
&lt;p class=&quot;byline clearfix reviewer vcard&quot;&gt;&lt;a class=&quot;author_image url&quot; rel=&quot;nofollow&quot; href=&quot;http://mashable.com/author/ravi-mehta/&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;author_image photo&quot; src=&quot;http://cdn.mashable.com/wp-content/authors/Ravi%20Mehta-532.png&quot; alt=&quot;Ravi Mehta&quot; width=&quot;44&quot; height=&quot;44&quot; /&gt;&lt;/a&gt; &lt;span class=&quot;date dtreviewed&quot; title=&quot;Wed, 11 Aug 2010 03:58:59 -0400&quot;&gt;About 1 day ago&lt;/span&gt; &lt;span class=&quot;author fn n&quot;&gt;&lt;a title=&quot;Posts by Ravi Mehta&quot; rel=&quot;nofollow&quot; href=&quot;http://mashable.com/author/ravi-mehta/&quot; target=&quot;_blank&quot;&gt;Ravi Mehta&lt;/a&gt;&lt;/span&gt; &lt;span class=&quot;comment-count&quot;&gt;&lt;a class=&quot;comment_count&quot; title=&quot;Comments for this story&quot; rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/08/11/social-gaming-business/#comments&quot; target=&quot;_blank&quot;&gt;&lt;span class=&quot;dsq-postid-351420&quot;&gt;10&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;entry-title summary&quot;&gt;
&lt;h2&gt;Why Games Are the Killer App for Social Networks&lt;/h2&gt;
&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignright size-full wp-image-351828&quot; title=&quot;iStock_000005651997XSmallEDIT&quot; src=&quot;http://mashable.com/wp-content/uploads/2010/08/iStock_000005651997XSmallEDIT.jpg&quot; alt=&quot;puzzle image&quot; width=&quot;260&quot; height=&quot;190&quot; /&gt;&lt;em&gt;Ravi Mehta is vice president of product for &lt;a rel=&quot;nofollow&quot; href=&quot;http://viximo.com/&quot; target=&quot;_blank&quot;&gt;Viximo&lt;/a&gt;,  where he drives the product strategy for Viximo&amp;rsquo;s social game  distribution platform and helps social networks monetize via social  games and virtual goods. For more information on virtual goods, visit  his blog, &lt;a rel=&quot;nofollow&quot; href=&quot;http://virtualgoodsinsider.com/&quot; target=&quot;_blank&quot;&gt;Virtual Goods Insider&lt;/a&gt;, and follow him &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/ravi_mehta&quot; target=&quot;_blank&quot;&gt;on Twitter&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In 2009, an estimated &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.emarketer.com/Article.aspx?R=1007226&quot; target=&quot;_blank&quot;&gt;$2.2 billion&lt;/a&gt; in virtual goods were sold to consumers globally, and that number is  expected to rocket to over $6 billion by 2013. Although virtual worlds  and MMOs have historically driven the growth in virtual goods, today the  fastest growing segment is social games.&lt;/p&gt;
&lt;p&gt;Social games not only  represent a lucrative new revenue channel for social media sites but  they also signal a fundamental change in the structure of the social  media industry. Social networks can no longer afford to rely solely on  advertising revenue&amp;mdash;they must master the intricacies of directly  monetizing their users via virtual currency, virtual goods, and social  games.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;The Birth of Social Gaming&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img src=&quot;http://cdn.mashable.com/wp-content/uploads/2010/08/farmville.jpg&quot; alt=&quot;farmville image&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Social gaming got its start in mid-2007 with the launch of the Facebook Platform. Since then, &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/category/facebook/&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;span class=&quot;blippr-nobr&quot;&gt;&lt;a class=&quot;blippr-inline-smiley blippr-inline-smiley-05&quot; rel=&quot;nofollow&quot; href=&quot;http://www.blippr.com/apps/336650-Facebook&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;wp-smiley&quot; style=&quot;display: none;&quot; src=&quot;http://netdna.blippr.com/images/inline-face_05.png?1265851550&quot; alt=&quot;Facebook&quot; width=&quot;14&quot; height=&quot;14&quot; /&gt;&lt;/a&gt;&lt;/span&gt; has grown from 27 million unique monthly visitors to over 500 million  unique monthly visitors, and over 70% of those visitors engage with  applications every month. Last year, social games, one of the most  popular forms of social application, generated over $500 million in  revenue &amp;mdash; the majority of which came from social games on Facebook.&lt;/p&gt;
&lt;p&gt;Although  Facebook holds the dominant position in the social networking industry,  the site makes up less than 30% of worldwide unique visitors to social  networks. There are nearly 40 social networks with over 10 million  monthly uniques and nearly 150 with over 1 million monthly uniques. The  companies that make up the &amp;ldquo;other 70%&amp;rdquo; of social networking traffic are  just beginning to realize the engagement and monetization benefits of  social games. Some sites, such as &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.myyearbook.com/&quot; target=&quot;_blank&quot;&gt;MyYearbook&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.quepasa.com/&quot; target=&quot;_blank&quot;&gt;Quepasa&lt;/a&gt;,  have made social gaming a central part of their strategy and are seeing  significant growth despite the fact that more and more users are still  being drawn to Facebook.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Social Gaming 2.0: Beyond Facebook&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img style=&quot;display: inline;&quot; src=&quot;http://cdn.mashable.com/wp-content/uploads/2010/08/ConstructSocialGamingStrategy_FINAL-01.jpg&quot; alt=&quot;infographic 1&quot; /&gt;&lt;/p&gt;
&lt;p&gt;When  it comes to social games, smaller social networks, paradoxically, often  have the benefit of size. Users of multiple social networks tend to  split their time between Facebook and another social network. To these  users, Facebook is an indispensable communication tool, but the other  social network is essentially the local pub: A close knit community  woven around shared affinities and experiences.&lt;/p&gt;
&lt;p&gt;Social games are  the perfect addition to these communities. They provide a lightweight,  social form of entertainment that enriches the interaction of a site&amp;rsquo;s  users. As a result, social games on smaller social networks often meet  or exceed the ARPU (Average Revenue Per User) observed on Facebook. And,  unlike advertising, which detracts from the social experience of a  site, a successful social games strategy will simultaneously increase a  site&amp;rsquo;s stickiness and significantly increase revenue.&lt;/p&gt;
&lt;p&gt;However,  implementing a successful social games strategy is not easy; new  technology, new skills, and an ongoing commitment are required to  succeed. There are three main pillars that anchor a successful strategy:  The platform, the content, and the distribution. If any one of these  pillars is weak or missing, the true potential of social games and the  virtual goods sold within them will remain unrealized.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;The Platform&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img style=&quot;display: inline;&quot; src=&quot;http://cdn.mashable.com/wp-content/uploads/2010/08/fubar-640.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The  first step in a successful social gaming strategy is creating an  application platform from which social games and virtual goods can be  distributed to a site&amp;rsquo;s users. A great platform must enable social games  to be well integrated into a site&amp;rsquo;s structure, have access to essential  social information about a site&amp;rsquo;s users, and monetize a site&amp;rsquo;s users  with the least possible friction.&lt;/p&gt;
&lt;p&gt;It is essential for a site to  have a private-label, site-wide virtual currency that is used as the  coin of the realm. As Facebook is now discovering with Facebook Credits,  a site-wide virtual currency has many benefits: It reduces friction by  giving players a standardized form of payment across games, creates a  barrier to exit for users that have stored value in the system, and  gives sites an efficient and fair way to participate in revenue from  third-party apps and games. By using this approach, sites can earn a  revenue share of up to 30% for providing virtual currency and  distribution to their developers.&lt;/p&gt;
&lt;p&gt;Much like real products, virtual  goods derive their value both from the utility they provide  and the  social value associated with owning or giving them. Although virtual  goods got their start on social networks in the form of virtual gifts,  selling virtual goods within social games has become the dominant  business model on social networks. This is because social games can  support virtual goods that combine gameplay benefit with social value.&lt;/p&gt;
&lt;p&gt;A  great example of this is Farmville&amp;rsquo;s most expensive item: the Unwither  Ring. This $45 virtual good is priced far higher than the $1 and $2  virtual gifts sold on many social networks due both to its rarity and  the powerful benefit it provides the owner &amp;mdash; the ring forever prevents  the owner&amp;rsquo;s crops from withering due to neglect. Even Facebook, which  was a pioneer in virtual gifting, has decided to &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/07/08/facebook-gifts-rip/&quot; target=&quot;_blank&quot;&gt;shut down Facebook Gifts&lt;/a&gt; in favor of positioning &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/tag/facebook-credits/&quot; target=&quot;_blank&quot;&gt;Facebook Credits&lt;/a&gt; (which was originally developed for Facebook Gifts) as a currency for social games.&lt;/p&gt;
&lt;p&gt;A  site&amp;rsquo;s platform need not be open to all developers, however, as is  Facebook&amp;rsquo;s platform. In fact, for mid-tier social networks, an open  platform can spread attention too thin and lead to an unwieldy  experience for users. It is far better to have a curated portfolio of  content that has been tailored to a site&amp;rsquo;s particular demographics and  can be heavily promoted as a set of core site features. A great example  of this is &lt;a href=&quot;http://www.fubar.com/&quot; target=&quot;_blank&quot;&gt;Fubar&lt;/a&gt;, a  social network marketed as the &amp;ldquo;first online bar.&amp;rdquo; The site features a  collection of flirtatious social games which are woven into every aspect  of the on-site experience, including the login page, profile pages,  communication channels and site structure. These apps succeed in  attracting and retaining users because of how well they align with the  site&amp;rsquo;s social context and how smoothly they integrate into the overall  user experience.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;The Content&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img style=&quot;display: inline;&quot; src=&quot;http://cdn.mashable.com/wp-content/uploads/2010/08/unwither.jpg&quot; alt=&quot;unwither image&quot; /&gt;&lt;/p&gt;
&lt;p&gt;A  site&amp;rsquo;s content strategy must be focused on developing a portfolio of  games that are the best fit for its users. The first step in creating a  successful portfolio is to actually &lt;em&gt;create a portfolio&lt;/em&gt;. One or  two social games are seldom enough to transform a site into a virtual  goods powerhouse. The sweet spot is to launch with at least five games  and most smaller sites can support twenty or thirty popular games before  attention gets spread too thin. Sites should deploy games that:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Appeal to the site&amp;rsquo;s core demographic.&lt;/li&gt;
&lt;li&gt;Promote  the behaviors that are key to the site&amp;rsquo;s appeal &amp;mdash; whether that is  flirting, keeping up with friends, or gathering around a particular  theme.&lt;/li&gt;
&lt;li&gt;Have already proven to be engaging.&lt;/li&gt;
&lt;li&gt;Are continually optimized and refreshed to retain users.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Crafting  an initial portfolio is often more challenging than expected. Great  content takes significant skill and resources to build, and attracting  quality developers can be difficult for smaller sites. In addition, it&amp;rsquo;s  important to realize that many games have a limited shelf life, so new  content must be continually added in order to keep a site&amp;rsquo;s social  gaming ecosystem vibrant. For these reasons, content acquisition is a  critical step that requires ongoing focus and commitment.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;The Distribution&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img style=&quot;display: inline;&quot; src=&quot;http://cdn.mashable.com/wp-content/uploads/2010/08/Constructing-a-Social-Gaming-Strategy_FINAL.jpg&quot; alt=&quot;construction infographic&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It  won&amp;rsquo;t just work to simply add a &amp;ldquo;Games&amp;rdquo; tab to a site and call it a  day. The goal is to get a site&amp;rsquo;s users so immersed in social games that  some users are willing to pay to get ahead. To do that, social games  must be promoted as a core element of the site&amp;rsquo;s feature set and the  site must be proactive about driving traffic to the social games.&lt;/p&gt;
&lt;p&gt;Social networks have three methods for driving traffic to social games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt; &lt;strong&gt;Premier placement:&lt;/strong&gt; Not only creating a dedicated section for social games, but also  implementing hooks for those games into a site&amp;rsquo;s features such as  profile pages, activity feeds, and the site&amp;rsquo;s main navigation.&lt;/li&gt;
&lt;li&gt; &lt;strong&gt;Ongoing promotion:&lt;/strong&gt; A site will dedicate high profile real estate to promote game launches,  in-game events, and other calls to action that drive traffic into the  games.&lt;/li&gt;
&lt;li&gt; &lt;strong&gt;Viral notification channels:&lt;/strong&gt; A site will  allow social games to have reasonably unfettered access to a site&amp;rsquo;s  communication channels including user-to-user messaging, invitations,  and activity feeds.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A site must use all of these methods  extensively in order to build its base of social game DAUs (Daily Active  Users), which are key to driving revenue.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Conclusion&lt;/h2&gt;
&lt;hr /&gt;
&lt;p&gt;When  it comes to social games, social networks often make the mistake of  copying what Facebook is doing today without recognizing that Facebook  has the benefit of massive success on its side and can afford to make  decisions that dampen the ubiquity or virality of its platform.&lt;/p&gt;
&lt;p&gt;Instead,  sites should look to what Facebook did in the early days of its  platform to make applications an ubiquitous part of its experience or  take lessons from smaller social networks, like MyYearbook and Fubar,  which have made virtual goods a central part of their strategy. Those  examples will help companies understand how social games can transform  the engagement and monetization potential of their social media sites.&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;More Business Resources From Mashable:&lt;/h3&gt;
&lt;hr /&gt;
&lt;blockquote&gt;
&lt;p&gt;- &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/08/10/cubicle-spy-360i/&quot; target=&quot;_blank&quot;&gt;Cubicle Spy: At Work with David Berkowitz of 360i [PICS]&lt;/a&gt;&lt;br /&gt; - &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/08/06/online-retail-facebook-data/&quot; target=&quot;_blank&quot;&gt;How Online Retailers Can Leverage Facebook&amp;rsquo;s Open Graph&lt;/a&gt;&lt;br /&gt; - &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/08/02/future-business-social-media/&quot; target=&quot;_blank&quot;&gt;How Small Businesses Will Use Social Media In The Future&lt;/a&gt;&lt;br /&gt; - &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/08/02/schedule-social-media-updates-free/&quot; target=&quot;_blank&quot;&gt;11 Free Services for Scheduling Social Media Updates&lt;/a&gt;&lt;br /&gt; - &lt;a rel=&quot;nofollow&quot; href=&quot;http://mashable.com/2010/07/30/online-tools-video-strategy/&quot; target=&quot;_blank&quot;&gt;6 Online Tools for Expanding Your Video Strategy&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Image courtesy of &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.istockphoto.com/mashableoffer.php&quot; target=&quot;_blank&quot;&gt;iStockphoto&lt;/a&gt;&lt;span class=&quot;blippr-nobr&quot;&gt;&lt;a class=&quot;blippr-inline-smiley blippr-inline-smiley-05&quot; rel=&quot;nofollow&quot; href=&quot;http://www.blippr.com/apps/393797-iStockphoto&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;wp-smiley&quot; style=&quot;display: none;&quot; src=&quot;http://netdna.blippr.com/images/inline-face_05.png?1265851550&quot; alt=&quot;iStockphoto&quot; width=&quot;14&quot; height=&quot;14&quot; /&gt;&lt;/a&gt;&lt;/span&gt;, &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.istockphoto.com/user_view.php?id=614972&quot; target=&quot;_blank&quot;&gt;alexsl&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content>
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            <name>SCRAPPER</name>
            <uri>http://fubar.com/scrapper</uri>
            <email>noreply@fubar.com</email>
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    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1124543</id>
        <published>2010-08-01T21:16:28-07:00</published>
        <updated>2010-08-01T21:16:28-07:00</updated>
            <title type='text'>The new FireFox 4.0 beta is Sexy!</title>
            <content type='html'>

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a style=&quot;margin-left: 1em; margin-right: 1em;&quot; href=&quot;http://img20.exs.cx/img20/4765/firefox_tattoo.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img20.exs.cx/img20/4765/firefox_tattoo.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;320&quot; height=&quot;241&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://www.fubar.com/scrapper&quot;&gt;By Ryan &quot;Scrapper&quot; Riccitelli&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The new Firefox4 Stepped it up. The layout is nice and it feels faster. I provided links to the most important info. I will be testing and giving more feedback. The feature overview is impressive. Please feel free to leave comments. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Meet the New Firefox &lt;a href=&quot;http://www.mozilla.com/en-US/firefox/beta/features/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mozilla.com/en-US/firefox/beta/features/&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt; Download Firefox4.0 bet &lt;a href=&quot;http://www.mozilla.com/en-US/firefox/beta/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mozilla.com/en-US/firefox/beta/&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt; Make sure to check us out &lt;a href=&quot;http://www.fubar.com/scrapper&quot;&gt;http://www.fubar.com/scrapper&lt;/a&gt; or &lt;a href=&quot;blog/57&quot;&gt;http://fubar.com/blog/57&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

</content>
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            <uri>http://fubar.com/scrapper</uri>
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    <entry>
        <id>tag:fubar.com,2010:BlogAtom-57.1124540</id>
        <published>2010-08-01T20:42:23-07:00</published>
        <updated>2010-08-01T20:42:23-07:00</updated>
            <title type='text'>“How Do I Delete My Facebook Account” Search Volume Drops. Facebook Privacy Fiasco Over?</title>
            <content type='html'>

&lt;p&gt;I found this article and modified it a little. Read this blog carefully and lets get the cool people over to fubar.com &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Is it time to officially declare the Facebook privacy fiasco over? While a record number of users were previously searching for &amp;ldquo;How Do I Delete My Facebook Account&amp;rdquo; as &amp;ldquo;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.allfacebook.com/2010/06/quit-facebook-day-fails-to-spark-mass-exodus/&quot; target=&quot;_blank&quot;&gt;Quit Facebook Day&lt;/a&gt;&amp;rdquo; approached, it appears as the number of users searching for this phrase has dropped back to pre-privacy fiasco levels. Facebook has officially failed to back down on their &amp;ldquo;Instant Personalization&amp;rdquo; program and it appears that users definitely don&amp;rsquo;t really care all that much. &lt;strong&gt;&lt;span style=&quot;color: #000000;&quot;&gt;****Scrapper Says use your facebook page and invite all your friends over here. Tell grandpa and grandma they can come too, but they better no lip off about NSFW. When you finish getting all your friends here from all your favorite sites, set the accounts on fire and let the fuckers burn*******&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I even did the research to find you the link&lt;a href=&quot;http://www.facebook.com/deactivate.php&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; http://www.facebook.com/deactivate.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color: #000000;&quot;&gt; &lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;img title=&quot;Delete Facebook Account Volume On Google Trends&quot; src=&quot;http://www.allfacebook.com/wordpress/wp-content/uploads/2010/06/delete-facebook-account-volume.png&quot; alt=&quot;Delete Facebook Account Volume On Google Trends&quot; width=&quot;602&quot; height=&quot;229&quot;&gt;&lt;/p&gt;

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